Base Developer Share
Final terms may vary depending on the project.
We’ve prepared a clear overview of the key terms and release process for bringing your game to PlayStation, XBOX and Nintendo Switch.
Final terms may vary depending on the project.
We cover standard porting and publishing costs.
You retain the game IP and all non-console rights.
From project handover to console release.
PlayStation · XBOX · Nintendo Switch.
Porting, QA, ratings, certification, stores and release.
Axyos Games has experience releasing games across Steam, Epic Games Store, Oculus VR, Android and iOS. Today, our primary focus is console development and publishing.
Final terms may be higher or lower depending on the project, its scope and any additional investment provided by Axyos Games.
We cover standard porting and publishing costs ourselves without deducting them from the developer’s royalty share.
The developer retains the game IP and all rights outside the console versions covered by the agreement.
We aim for a simultaneous multi-platform release wherever technically suitable.
We work with both engines, including multiplayer projects.
From project handover to console release, depending on complexity and certification.
Porting, platform integration, QA, IARC ratings, certification, store setup, submissions and release management.
Includes press releases, trailers, media outreach, promotional campaigns and potential featuring through official platform channels and major gaming media (PlayStation, XBOX, IGN, GameTrailers).
The developer’s involvement stays lightweight after handover while our team handles console production, platform processes and release preparation.
Sign the publishing agreement online.
Provide the latest source project and marketing assets, preferably as a clean project version.
Porting, QA, ratings, certification, stores, marketing coordination and release.
After launch, you receive monthly reporting and royalty payments.
We continue managing the console versions after release and keep partners informed with recurring reporting.
We stay involved after launch instead of handing the console versions back immediately.
Across our portfolio, console sales have on average exceeded PC sales, although performance varies between projects.
Selected projects may qualify for physical editions through our partners.
Selected projects may also qualify for publishing opportunities in mainland China through our partners.
We keep the first step simple. Start with our official publishing email; once a project moves forward, communication becomes more direct and project-focused.
For first contact, project evaluation and partnership discussions, use our official publishing mailbox.
Once we move forward with a project, communication continues directly with the Axyos Games team for ongoing coordination.
Our partner platform will bring together project information, analytics and reporting, with partner communication potentially integrated in the future.